Welcome to Palworld OCG Simulator

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Player profile

Palworld OCG DecksDecklists

Browse Palworld OCG decklists, discover popular strategies and import community decks into the deckbuilder.

Forge & Current — Gear Tempo

Zachalanche

  • Arsox - Burning Spoils
  • Azurobe – Water Dragon Waltz
  • Bushi – Ephemeral Blade
  • Crystal Breath
  • Flambelle – Scorching Tears
  • Foxparks – Light of Courage
  • Hangyu Cryst - Frigid Wanderer
  • Makeshift Handgun
  • Primitive Furnace
  • Pump-Action Shotgun
  • Reptyro – Ore Gorger
  • Single-Shot Rifle
  • Single-Shot Sphere Launcher
  • Sparkit – Hazardous Contact
  • Stone Pit
  • Suzaku – Hellfire Wings
  • Treasure Chest Found!
  • Weapon Workbench

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Palworld

OCG Fanmade Simulator by Drakyr

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Live matches

Implemented rules

Main Deck: 50 cards, up to 2 colors plus colorless, max 4 copies per name.

Each player draws 5 opening cards and may take one all-or-nothing mulligan.

The game does not auto-deploy starting Pals: all opening cards stay in hand.

Separate Soul Deck, up to 10 cards. Soul Phase adds 2 Soul, or 3 for player two on their first turn.

Stand, Draw, and Soul resolve automatically; the first player skips their first-turn draw.

Pals enter ready and can attack immediately.

After an attack there is a block step. Once blockers are confirmed, the Quick window opens.

During the Quick window, the defender acts first and may play any number of Quick cards before passing.

The attacker then gets one Quick phase. When the attacker passes, combat damage resolves immediately.

Pals can attack directly, tapped opponent Pals, or Structures. Any attack can be blocked by ready, unassigned Pals.

If multiple Pals block, the attacker chooses damage order for lethal assignment.

Pals assigned to a Structure work until their next Stand and cannot attack or block.

Direct damage mills cards from deck. A Lucky Pal stops the damage and HP does not change.

Structures use durability in power scale: attacks against Structures deal the attacker's power.

Damage on Pals is removed at end of turn. At 0 HP or 0 cards in deck, you lose.

Quick Commands

EnterConfirm blockers or selected targets; pass Quick priority.
SpaceEnd turn.
DTap 3 Soul: Draw 1.

Shortcuts are disabled while typing in chat or another form field.

Log

Game over

YOU WIN

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Who goes first?

Choose your move.

First player

Player 1 goes first!

Surrender

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Delete account

Do you really want to delete your account and all saved decks?

Discard

Exile

Ruling/Lab Mode

Situation Builder

Top cards

Effect order

Choose which effect resolves first.

Effect order

Choose the next AUTO to resolve.

Discard a card

Choose a card from hand to discard.

Damage order

Drag blockers left to right in the order you want to assign damage.

Revealed Card

Elphidran – Gentle Radiance

Deck visibility

How do you want to save this deck?

Public decks appear in Decklists only if they are legal for online play. You can change this whenever you save.

Tracker timer

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The clock will return to 30:00 and pause.